Unity Serializer v0.965 – RELEASE CANDIDATE 1


I am releasing the first release candidate of Unity Serializer. Thank you so much for all the help in testing.

[Fix] Removed more warnings concerning ScriptableObject instantiation
[Fix] Problems saving colliders in certain circumstances
[Fix] DoNotSerialize can target events
[New] IControlSerialization interface to allow components to specify that they should not be saved
[Fix] Joints were not storing motor and spring properties
[Fix] Rigidbodies weren’t always saving correctly in certain circumstances
[New] Getting started guide included in install
[New] iTween and PlayMaker packages included in AddOns folder
[Fix] Improved object activation
[Fix] Errors created by having duplicate prefabs (AddPrefabPath + normal)
[Fix] Problem with properties not always having a GetMethod (explicit interfaces?)
[Fix] Can now store terrain (so that it can be moved)

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