Unity Serializer v0.951


Version 0.951 contains a series of fixes from inbound bug reports. No new features are expected

[Fix] Rigidbody no longer reports warning when kinematic
[Fix] Multiple similar components allowed on the same game object (broken in 0.941)
[Fix] Activation status of sub components could be overwritten
[Fix] Creation of scriptable objects caused a warning
[Fix] Wrapped UnityEditor using directive for builds

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  1. #1 by Rustam on July 29, 2012 - 11:36 am

    Hi
    You could not make the preservation terrane and then I can play in the mountains
    Write a translator

    • #2 by whydoidoit on July 29, 2012 - 11:40 am

      Not sure why terrain would need to be saved unless for some reason it is moving? Normally you get away without saving static elements.

      • #3 by Rustam on July 29, 2012 - 3:44 pm

        Yes my game is moving terrane

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